Thursday, January 28, 2010

Not enough hours in the day.

The list. The list never changes.

It never gets shorter. If anything, for every game that comes off the list two more are added. It is unlikely that publishers are suddenly putting out more good games. My tastes are just broadening, I am becoming less picky, or I need to find something new to fill my time. Regardless, Bayonetta and Darksiders are here right now. Both games are actually pretty good, leggy abominations aside, which is a rare thing for me. Saboteur just shipped, which is supposedly not as good, but I like what I have seen so far. It only gets worse from there: Mass Effect 2 has been missed and will be played later. BioShock 2 and Dante's Inferno are landing on the same day, which means at least one of them will also not get played. There are about seven other leftovers from last year, mostly terrible, but things that I just need to see. For example, I know Fairytale Fights is a bad game, but part of me just needs to know how bad and to try to understand what they were thinking when they made it. Morbid gamer curiosity, I suppose; I like playing the occasional train wreck.

And my body has the audacity to require sleep.

Bayonetta is obviously a game that is designed to be played through multiple times. There are items that I cannot imagine having enough halos to purchase without grinding through at a higher difficulty, and there are challenge rooms that are almost impossible without them. While I will not be paying for this strip tease a second time, I am very glad that I chose to play it at the highest available difficulty right away: Normal. While locking out higher levels from the outset seems harsh, the game is actually prepping you for a harder run. Jumping into hard with no previous experience would be a great way to never play the game again. Forcing players to learn how the combat works first will actually extend the game's life. Success, even in tiny amounts, is much more fun than getting your ass kicked by steam punk angels who spawn out of thin air. Normal is actually teaching you how to play hard. After that is the equivalent of 'Dante must Die' mode, something that I have only seen and never experienced, nor will I even attempt it.

I enjoy having my fingers intact.

No comments:

Post a Comment