Sunday, February 14, 2010

Meet the new boss, same as the old boss.

BioShock 2 is, after three hours, unremarkable. There is nothing wrong with it, but there is nothing new about it yet either. What was awe inspiring last year has become run of the mill, and even the addition of playing as a big daddy is not enough to freshen things up. Everything I have read says that the games takes until the last three hours to be worth it. I have played through games for worse reasons (I have actually finished games out of spite) so there is no reason not to see things through, but I cannot help but be dissappointed. BioShock, from the moment the game was turned on to the credits rolled, was an experience that did not let the player go. BioShock 2 is so familiar that it has done more than breed contempt, it has allowed the dreaded 'boredom' to seep in.

After spending twenty minutes trying to beat Seth with Dan this morning I remembered why I never bothered unlocking everyone in the first place. Seth's AI is, for lack of a better term, bullshit on the level of Mortal Kombat bosses. No one should play Street Fighter by themselves, something that is a weekness of the series and should not be glossed over, but making the final boss as bad as is he is unforgivable, and they plan on making him worse for the update coming out in a few months. At least this time all the characters are unlocked from the beginning so I never have to bother playing with myself to unlock things. Titles and icons are not enough of a motivation for me to resort to joy stick masturbation.

Prediction 1: Juri will be broken, and I will hate fighting against her.

Prediction 2: I will dabble with Adon, but only because he has an incredibly annoyong voice.

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