Wednesday, March 31, 2010

He is the Kwisatz Haderach!

Bonus internets to anyone who gets the reference without the aid of google.

The border between interesting and boring is very thin in the world of games, and there is no DMZ keeping them apart. Titles move back and forth often, sometime from level to level, with nothing but misguided gamer trust keeping things moving through the worst of things. 'It will get better,' we hope, 'it must.' White Knight Chronicles, in the midst of its boring combat and repetitive areas, dropped me onto the back of a gigantic multi-legged worm that tore through canyons at breakneck speeds, avoiding bunny creatures who injure it to collect the gas it gives off. It was surreal, interesting, and most importantly different enough from everything else I have ever played to renew by flagging interest. If only it lasted a little longer; after about ten minutes I fought a boss (some bizarre thing growing out of its head) and it was done. Back to featureless canyons connected by equally featureless tunnels. I really hope this is done soon.

At first it wasn't so bad. Minor camera annoyances when switching to white knight mode, small variety of enemies to fight, cookie cutter JRPG characters, nothing unusual and nothing unbearable. Then the small itches moved on to the burning of single attack combat, long stretches of game where nothing happens, little room for equipment customization and useless features, but I kept on playing. The burning is much worse now, as my gaming self preservation instincts have kicked in, but I will persevere past the multiplayer only quests and wince inducing writing. I will ignore the mounting pain of a game that really isn't any good and make it through to the end. I must not fear. Fear is the mind killer.

If you haven't figured the title out by now, turn in you nerd card, then put your right hand in the box.

It's not so bad, as long as you aren't an animal.

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