Sunday, April 4, 2010

It's just not right.

Mega Man 10 finally made it out on the Xbox Live marketplace this this week, nearly a month behind the Wii and PS3 versions. There is no good reason that I didn't pick it up on the PSN a long time ago, other than I was playing something else at the time. This weekend finds me with little new to dig in to, so indulging in just a little nostalgia is okay. I have many fond Mega Man memories from my childhood, like beating Mega Man 2 when no one was around and leaving the ending credits scene up on the TV for hours just to piss off my brother, but I never remember them being that difficult. I had more pacience for repetition then (and much younger fingers) so it it may just be that I didn't mind running through the same level for a half an hour learning which pits have things that pop out of them and kill you and which don't. It is also possible that Mega Man 10 has decided that I Wanna Be the Guy is their new template because there are some pretty serious controller tossing moments here, and I have only finished three levels. The only concession made is allowing the player to hoarde energy tanks between levels. Emergy tanks don't do much when you are falling to your death after you inadvertantly let the screen scroll back to the left just enough for an enemy you had perviously killed to reappear and knock you off a ledge with a shot so perfect that it is hard to believe that it was not planned that way the entire time by developers who feel they were given this assignment as a punishment and take out their 8 bit frustrations on innocents (like myself) who are just trying to recapture a bit of the old wonder associted with electronic entertainment before things like HD TV's, stereo sound, and the widespread acceptance of games as watered down, arm flailing, nursing home appropriate distractions.


See? That's what falling into the same pit over and over again will do to you. It's just not right, but that's the point. It's not right, but it's you fault you died, and it's up to you to figure out how not to die in the same place again. And God forbid that your focus drifts for just a second. Challenges previously bested never actually get any easier and are still quite capabale of killing you.

Mega Man 10 is a merciless test that has no limit on retakes but never gets any easier. Good stuff.


  1. I'm thinking about picking this up. How does it compare to 9?

  2. It's really about the same. I haven't gotten to the Wily stages yet, but have heard that a few of them are crazy hard.