Thursday, August 26, 2010

This is why I never watched Lost

It is is obvious that the time I have been able to spend on video games has changed as I have aged. As a child I played a select few games over and over again, because that is all I could afford and no one was renting games yet. In high school I went through a game a weekend thanks to the glory of Blockbuster, then in college things tapered off. There was drinking, sleeping in, and occasional studying to be done. If just count the hours spent playing I game much, much more now than I ever have, but that does not tell the whole story. I also play many more games. Blockbuster has been replaced by the infinitely superior GameFly, and when a game is really interesting I can run out and but it (and then hide it for a while until the heat is off, but still, I can afford them). This increased speed and duration of consumption has really changed what I expect from a game, and 3D Dot Game Heroes is a perfect example.

I have already said that 3D Dot Game Heroes is A Link to the Past made of polygons. It shares everything, including occasionally giving you no idea what you are supposed to do next. As a child this was just another obstacle to overcome. Don't know what is next? Fine, blow up every rock, burn down every tree, then do it all again on the next screen. I found the magic wand this was in the original Legend of Zelda, along with paying out hundreds of rupees to greedy hermits. Last night after finishing the water temple there was no instruction on what to do next. The only hint I got was from my fairy companion, and it was nothing more than 'we should investigate.'

That investigation lasted about five minutes, which was long it took me to boot up my computer and find the next step on gamefaqs. It's not that I don't want difficulty anymore, I just don't want ambiguity. I don't want to feel like I am wasting time. 3D Dot Game Heroes is definitely worth playing, it just isn't worth the effort to do it without cheating.

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