Saturday, September 25, 2010

It's so big


Looks impressive, yes? And the kicker is that there is actually stuff to do in all of it. Just Cause 2 does not have a large, barren wasteland filled with generic trees and repeated textures. It is a living world where things are going on with or without your intervention. For example, I was tasked with landing my helicopter on the top of a skyscraper and defending it while other lackeys did nefarious things. On the way there, before I was close enough to have caused it, a plane flew right into the side of the building, exploded, and fell to the ground. I have no idea why this happened, but it was funny. There are of course larger worlds...

...but there is a point of diminishing returns. Fuel, for example, was shit. It was massive and there was nothing to do. Guild Wars Nightfall is interesting because it contains all of the original Guild Wars plus its own additions, so I am not sure if it really counts. It is not possible to simply walk from one side of the map to the other with no loading screens as it is in Just Cause 2 or Fuel. And Daggerfall, which I admit to having never played, it another giant empty space.

Thus ends the lesson in why size matters, but not as much as you would think.

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