Saturday, October 2, 2010

My instincts are honed

It took several days of playing, but I have finally found something that is honestly new in Guitar Hero Warriors of Rock. After hitting the roadblock that I knew was coming today in the form of a Megadeth song that I swear was written just to mess with people playing Guitar Hero (and apparently ten stars is just not good enough, I need twelve to continue) I finally had to run through a song twice. The second time through this monstrosity I got a phone call in the middle of the song, forcing me to pause it. In the older Guitar Heroes and the first Rock Band this was almost a guaranteed chain loss because un-pausing the game dropped you right back into the track. Later games provided a short count down that at least let you get a feel for the tempo again and hold down any sustains that might have been going on. Warriors of Rock actually rewinds the track by about two second, filling in notes that you already have hit. This makes it much easier to continue on after having the audacity to pay attention to something else for a few minutes.

So there you have it. In this morass of bad ideas covering up old standbys there is one actual improvement that every subsequent iteration (if there are any) should steal.

It doesn't make up for the pig man, but it still should be recognized.

No comments:

Post a Comment