Thursday, October 28, 2010


I never once accused Dark Star One being anything beyond derivative, but ending the game with a death star trench run is the height of laziness. It was nearly frame for frame the same, right down to the meeting before hand with a holographic display and the hero ship just barely escaping. There were a few non-space levels before this one, and they were all terrible, this one being the worst of the lot. The physics that the game used did not translate well to a non zero gravity environment. Add in no longer knowing which way is up and you have a more nauseating, less interesting cousin of Descent. Anything would have been better, even just you against a giant capital ship in a fight to the death. I should not have expected more, but was disappointed anyway. My delusions failed me and I was left knowing that I had wasted a week on this game that I cannot have back.

The night was not a total loss, though, as I trolled ranked in Super Street Fighter 4, and I do mean trolled. I went in with the intention of playing the biggest asshole Blanka I could, just to see what would happen. And guess what? I went something like 14 and 1, losing only to a pretty good Akuma who knew how do deal with my bull shit. The rest? They fell victim to crossover hop throws, jab xx electricity, and other general shenanigans. One person dropped out of the match as soon as he saw who I was playing, which I count as a win. I like to imagine the Ryu that I beat by the skin of my teeth with an empty jump throw hurling his controller down in disgust, cursing my name and stomping around the room, but only because I have done that exact same thing more times than I care to admit.

Revenge is sweet, even if it is misplaced.

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