Wednesday, June 29, 2011

So, so indy

So, this is Proun.



What you see is all there is. This sounds like a rip, but it isn't. The game was made, for the most part, by one guy. He took it from a project that he got a bad grade on in school to a polished racer (?) and released it for the low, low price of free, but you can pay him for it a little if  you want to. This is a great way to get your name out there as a game designer, and if he gets scooped up by one of the big guys it would not be the first time someone made out well in this way. I felt obligated to give it a shot, so after a quick download (followed by a much longer download to update my video card driver) I dove in, fully intent on giving him some money when I was done with it.

I never got that far. The downside of giving a game away and hoping that people will be generous afterward is that if a big jerk like me plays your game and doesn't like it, he isn't going to give you a dime. Proun is an interesting idea but not one that I want play. It tries so hard to be different that it succeeds at nothing else. Marble Madness crossed with Wipeout is the best I can come up with, and even that is not an adequate comparison. I didn't even make it past the first 'race' before turning it off and doing something else, and the worst part is that I feel bad for not liking it. We, the gaming community, need to encourage independent developers, and the best way to encourage them is with cold, hard currency. But I am not going to pay for something I don't like.

Sorry, Mr. Joost can Dongen, the best I can do for you is link your site and caution people to try before they buy.

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