Monday, August 29, 2011

It's been dosed

It is difficult to describe El Shaddai. On the surface it is a stripped down Devil May Cry or Bayonetta clone. This is not a surprise as some of the same people are responsible for it. Stare at the game for more than a few seconds and it becomes apparent that the combat is just not the point of the game, so it being a little anemic is understandable. El Shaddai is there to trip your balls, and it does so on a level that I have not seen since Killer 7. It is completely bizarre in both look and execution. The very first thing that happens is a boss battle that you cannot win. After dying you are told to mash buttons to resurrect yourself; doing so takes you right back to the home screen. Hitting start a second time bypasses the fight you could not win, but you are left wondering if this was a bug or if the game is just fucking with you.

It's the second option. And it never stops.

As much as I would like to give the game a pass on all other issues because it is fun to look at, I cannot. The combat is simple to a fault, but only when using one of the three available weapons. The other two just don't work, and getting caught with one of them led to death on more than one occasion. I am trying to follow the plot, which is a bizarre greatest hits complication of various religious texts, but most of it is given out in stilted one way cell phone conversations between God and the Devil (who are getting along fabulously, by the way). There are fallen angels, monsters, giant marshmallow looking things called nephilim that practice cannibalism out of boredom...

That's an in game shot. I am not making this up.

It's weird, but is it good? I have no idea. After a solid three hours last night I still have no idea what to think about it. It is helping cleanse the mental guilt left over from how I finished InFamous 2, which can only be a good thing.

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