Tuesday, October 18, 2011

C'mon c'mon listen to the money talk

Sunday evening was filled entirely with the crappy Seasons Beatings stream (no offense to Spooky, it's not his fault that the venue had internet access from ten years ago). I see the same people commentating in every stream; Ultra David was there, so was James Chen, and Skisonic and Yipes, and of course Spooky was there wondering what the government was going to seize from him this time. Ultra David was talking about going to the Canada Cup and Ski was going to some other tournament. What do these guys, players included, do for money? Does being sponsored actually pay enough to live on, or do they just comp you your hotel rooms and you end up living off of Taco Bell and chicken wings (which would explain Marn)?

I am showing my age by asking this, but are the big guys actually making a living with this? I know that Justin Wong works for Sony either as his main gig or on the side, but how does Spooky hold down a job? Maybe I'm just jealous, both of their skill and their ability to just drop everything and fly across the country to play in a tournament that they might not win any money in. I work every day to pay for, among other things, my three hours of gaming every night. It takes a full time job to support this, at least if you include the house that I do it in and the food I eat while doing it. I cannot imagine being able to trapse from city to city and play Street Fighter.

Mostly because I am terrible. Hiyooo.


Catherine is one of the strangest games I have played in a long time. On side there are the trademark Atlus relationship building mini-games that I didn't enjoy in Persona IV but am able to stomach now because they are not integral to the actual game. On the other is a very strange puzzle game that feels like a slimmed down Devil Dice populated by a guy in his boxers and homicidal sheep. Individually the parts are a bit anemic; there really aren't that many choices to make when dealing with your drunken friends and the shoving blocks around to climb a tower gets old almost as fast as it gets insanely difficult. Alternating between the two, just like jumping back and forth between Deus Ex and Dirt 3, makes them much easier to enjoy. I want to get the end of the tower to watch Vincent sweat as he tries to hide his sexy imaginary girlfriend from his sexy, pregnant bitchy one, and then I want to get the most out of Vincent's uncomfortable situations to move on to the next kind of block I get to push around.

It works, somehow. Atlus fills their games with a deep black magic that smooths over almost all flaws, leaving games that feel very niche, almost haughty, and you can't help but feel a bit arrogant for enjoying them.

And no, that black magic is not Vaseline.  

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