Tuesday, December 6, 2011

A break from the excitement (with more excitement)

One third of the way through December and I ma finally playing one of this years big(er) games that I have missed: Gears of War 3. There is not much to be said; it is more of the same, tough it lacks the overbearing machismo that the first 2 brought to the table. According to Cliffy B it is because they have had a different writer each time, but I like to think that Haze set to bar so high for amusing grunts and shouts that they didn't bother trying to top it. It also might have something to do with the entire goddamn world being destroyed and the remaining humans huddling together on a salvaged aircraft carrier. The impending doom or your species can be a bit of a downer, I suppose.

After the first few levels I was worried that the new lambents were all I was going to get to kill. They blow up real nice, but their frenzied style just isn't as much fun to fight as the locust. During the second act, when the refugee locust ambushed me from an outpost that once been occupied by humans, complete with their gutteral chuckling and bad aim, it made me very happy. When the boomers showed up with a new weapon, screaming 'DIG' instead of 'BOOM' it made me even happier. And when their snipers started one shotting me from across the map I remembered that Gears was not all fun and games, it was a brutal experience that will punish simple mistakes with quick and grotesque death. I had forgotten how much I missed it.

The locust are being portrayed in an almost sympathetic manner, as at the end of the second game Fenix flooded their entire world. They are in the same boat as the humans, now, cast offs wandering the world that they helped destroy, plagued by the lambent. I supposed that there will be more explanation to come, as Fenix's father is *gasp* alive and the bulk of the game will be spent getting to wherever he is, but I do not think it is necessary. They seem to be trying to create the same kind of dense sub-narrative that Halo has, but the difference is Halo needed it and Gears tells you everything you need to know through what you do, not what you are told.

...

I have done so much in Skyrim and there is still so much to do. The companions missions are done and I am working on the thieves guild, though going through the bards college side quests also took a fair amount of time. I need to come up with another journal entry, but Leven has been just going through the motions lately. He keeps stealing everything that isn't nailed down but he has nothing to spend it on. His abilities have stagnated, with bow and sneak in the high nineties, and since he doesn't do much else new levels will be few and far between. Even his armor stopped changing; I have been using the same bow for around twenty hours of game play. I suppose that is the danger of a game with this large of a scope: sometime things just stop happening.

It might help if I did something from the main quest once in a while, but fuck that.

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