Thursday, January 26, 2012

Undeath is boring

It appears that I need to take back all of the nice things that I said about Dead Island. In the span of another three hours of play it has regressed to little more than a Dead Rising/Call of Duty cross over. The melee combat was already iffy, but now that zombies are coming at me six and seven at a time the shortcomings are plainly (and painfully) visible. Judging distance is almost impossible and it really seems that a zombies arm can extend to impossible lengths while by tonfa with nails driven into it is a constant victim of Zeno's paradox. It certainly looks like I am close enough to hit them, but it always turns out that I miss by that much.

Dead Island has also managed to lose points for moving away from a recent outbreak to one that has been brewing for months. Zombies in a bright, sunny resort is unsettling. Zombies in a mostly destroyed city has been to do *ahem* death. This area has been destroyed long enough that industrious residents have set up shops and a gang of thugs has taken over the police station. Didn't Resident Evil 2 do this in 1998? The ransacked city looks like a leftover from either Call of Duty or Battlefield whatever, take your pick. I do not understand why the game has suddenly retreated from the one thing that made it interesting.


Read this:

Then laugh.

Until we arrive and a 100% digital market a console will not survive if it completely prohibits the resale of games. Remember Sony's digital only PSP? How did that go?

This is not going to be some sort of rant on the violation of an owners right to do as they please with the items they own or a rabid defense of Gamestop's willingness to capitalize on this market (though both are very, very true). I am not even going to remind people that this would also be the end of the rental market. Instead, I will state this: used game are, more often than not, traded in towards the purchase of new titles. People who buy the used games do so because they are cheaper than the new ones. Kill the used market and the new market will suffer. Sony flirted with this for the PS3 and wised up. I have no doubt that Microsoft will do that same.

The only way to convince people to purchase a game that they can never get any money back from would be to halve the price, and even still if a game wasn't a AAA sequel it would suffer. Most gamers aren't collectors, so if their software suddenly loses all value after the first time it has been played than aren't going to buy any more.

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