Tuesday, July 17, 2012

Reverse reprieve

A quick look at the Wikipedia article on Tales of Graces f revealed two very important things. First, there is a time jump which ages all of the characters by seven years. Not that 18 is that much less annoying than 11, but it is less creepy. Secondly, the main quest clocks in around sixty to seventy hours. That's not that much less time than I have put into Skyrim and is certainly an eternity when there are many other games that I have not played yet, not to mention the Summer of Arcade is not that far off. As much as I hate the idea, it is time to split my time between two games, alternating on a nightly basis. No JRPG last night, it was time for Gears of War rip off number 542.

Or Inversion, whatever the case may be.

Putting a game in the same general area as Gears of War is not a good idea. Gears does what it does, third person stop and pop shooting, better than anyone else. Inversion not only apes this, but is deathly serious in tone, takes place in a recently destroyed city and features bulky looking enemies that you can't understand who burrow up from underground. It couldn't be more Gears-y if it tried. The characters are different, and by that I mean that they aren't very interesting, and the game doesn't look as good, and by that I mean the textures take forever to load, which makes it the same but worse.

Picking on the game itself is far too easy, so I am going to take a closer look at the plot. A major city is overrun by soldiers of limited intelligence, some of whom wield some sort of gravity manipulating device. They aren't particularly powerful, there doesn't seem to be that many of them, but it thirty days they manage to wipe out almost everyone, kidnap all the children (because killing children is still taboo in the video game world, and rightly so) and destroy the bulk of the infrastructure.

Here is a list of things that have not been explained yet:

  • Who are these guys, where did they come from, and how did they manage to sneak up on the city
  • Where did they get their gravity weapons
  • Why did they steal all the children
  • If it has been over a month since the initial attack where is the army
I am sure there will be more, but after four gigantic unexplained plot holes I stopped looking. This is why I never got into Lost. Yes, it's a game about shooting people, this time with magic devices that alter gravity, but I would like the story framework to at least make some sense. Instead I have a cross between Red Dawn and old, discarded science fiction ideas.

 I miss my brightly colored, happy JRPG.

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