Sunday, July 1, 2012

You can never go back

Starting up Skyrim after over six months of not playing Skyrim has been much more difficult than I thought it would be. For most of November and December it was all I played; I could navigate through most towns without the aid of a map, had my strictly bow based combat down to a science, and had the most bad ass level 43 thief you have ever seen. When I loaded it up again yesterday it took me several minutes to find my way from my hideout to the edge town, longer than that to remember how to run, and I had managed to inadvertently kill several guards via accidental Fus Roh Dah.

My hands will remember how to play eventually, but the immersion is gone. Instead of building a character from the ground up I am jumping back into the shoes of one that I no longer know. Starting a new one is not an option, as Dawnguard is designed for levels ten and above, but that also means one shotting most enemies with the new crossbow is pretty much the norm. I will admit that being handed a weapon on the first five minutes of the quest that was better than my best bow before I enchanted it was annoying, but it matters little since I have yet to find someone who sells crossbow bolts and it seems to be more difficult to salvage used ones of dead enemies.

There are perks for both vampires and werewolves, so already having a night time affliction is not going to be as much of a disadvantage as I thought. Getting werewolf perks requires devouring fresh (and not undead) corpses but you cannot turn off werewolf form at will, so I have never used it before. I am assuming that most of the enemies I kill are going to be vampires, so I may need to go trolling through low level bandit encampments to level up my werewolf form (if I decide to use it).

Hopefully I will warm up to my return to the cold of Skyrim. After an hour and a half my feelings are much more subdued than I was hoping for, but that may be leftover ennui from the end of Witcher 2.

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A few words about Akai Katana. Unless you are a shooter die hard it is not worth the price of retail admission. It is short, as most shooters are, but the length and number of levels is not the attraction. Scoring as many points as possible in each is the goal. It's scoring and power up system was completely beyond me; sometimes I would use a special attack and net tens of millions of points and other times nothing would happen. Since I never figure out what I was doing right or wrong then game was done after three play throughs to the end.

I felt like an old man trying to figure out the new iPhone. Cool things happened by chance, I could never duplicate them, and in the end I just wanted to slide back into what is comfortable.

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