Wednesday, December 12, 2012

Choose, but choose wisely

I don't know if I am going to go through and hyperlink everything, but up above you will see links to all (I think) of the game I played in 2010 and 2011. There have collated for no good reason, I just like to make lists.

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Playing as Ada Wong, once the forced stealth section in the first level was over, has been a refreshing change. There is no companion AI to get in the way. I don't know why so many of the doors took two people to open, but the least my partner could do was stay close and help. Ada will have none of that nonsense and opens doors all by her damn self. Her part weaves through all three of the previous campaigns, letting be relive (for bettor or for worse) many of the boss fights that were frustrating the first time around from a different point of view. It is not always clear if what I am doing is actually having any affect on the proceedings, but some of the fights were so hard the first time that I do not miss them.

This last section also featured a puzzle that completely stumped me. I was  looking for clues hidden in the environment, something obscure that appeared to have nothing to do with the problem at hand. What I thought was a typical Resident Evil puzzle was actually a sensible physics based one: knock down the zombie from the ceiling to hold down a switch. The game did something that made sense and I missed it because I was expecting things that didn't make sense.

Ada, or more precisely, two Ada's, will not redeem Resident Evil 6. This is the worst high budget, AAA title I have played in a long time. I stand by my statement that the series needs a reboot or a shot in the head. Nothing else will save it from itself. Resident Evil has so many years of gaming weight dragging in down that even when Capcom tries to switch things up it doesn't work. Make it an action game, but make it an action game all the way. Or make it survival horror again, but for god's sake don't try to mix them. The first Dead Space beat them to it and will not easily be surpassed. 

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