Monday, April 15, 2013

And still no Sigourney Weaver

Crysis 3 pulled off one good level before it came to an end. It was nice and open with all sorts of different things to do but I ran out of enemies to fight before it could get really interesting. I will also admit that it pulled of a very good giant monster final boss, something that few first person shooters not named Painkiller of Serious Sam even attempt. In the end, it was good, but it was not as good as the first or even second game. I sense the work of a committee here, one that care little for a game and its narrative, whose entire reason for being is to make red number turn black.

Dead Space 3 gives me the exact same feeling.

I think it is safe to call the first Dead Space an excellent horror game. Between the dead or not dead girlfriend and the supernatural aura of the markers the whole game gave me the shivers. Nothing is really explained, there isn't much closer, and certain images stuck on my head for days. Dead Space was Alien. Dead Space 2 was not as scary and moved along much more quickly. There were more things to shoot but there is more ammo to do the shooting with. It is still tense, and that damn nursery bit was just wrong, but not in the same way as the first game. Dead Space 2 is Aliens.

You can see where I am going with this.

Dead Space 3 is not Alien 3, it is Alien Resurrection. This is not meant to be nearly as insulting as it sounds. I actually like Dead Space 3; it is a great looking, atmospheric 3rd person shooter. It just has more in common with Gears of War than Dead Space. The markers are demystified, you spend almost as much time shooting soldiers as you do necromorphs and the weapon crafting bit feels totally out of place. It just isn't a horror or even action horror game anymore.

The same committee that shaped Crysis' transformation had a hand in this one, they just did a better job this time.

No comments:

Post a Comment