Friday, June 14, 2013

Smaller is better?

I am going to save demo Friday for one more day because I think something new snuck out today. If I did it today it would just be a paragraph about how bad the last game. With another game I could up that to two whole paragraphs.

Remember everything that was wrong with Resident Evil 6? There was a lot, but near the top of the list was that it just didn't feel like a Resident Evil game anymore. It was a bloated, over complicated, quick time event filled mess. Resident Evil: Revelations is none of that. It is almost, almost a traditional Resident Evil game. Not complicated, simple maps filled with key based fetch quests, all the things that make people look back on RE1, 2 and the REmake fondly. Someone in the bowels of Capcom remembered that what they were making was a Resident Evil game and didn't use the fact that it was for a gimmicky handheld as an excuse to be lazy.

Truthfully, I did not know this was a handheld release that had been ported over to the big boy consoles. With the exception of very poor lip synching it certainly doesn't look it. Either the 3DS is a much more powerful device than I gave it credit for or the game was built big and scaled down significantly to fit. This port of a hand held, and by extension the original, is more fun than its big brother, the giant numbered flop.

Maybe we don't need bigger and better hardware, we just need companies to remember what game they are making and not try to make their game just like all of the other games, reducing everything to different shades of Call of Duty.

Who am I kidding, I am just killing time until the new systems come out. Revelations is just a surprisingly good way to do it.

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