Wednesday, July 31, 2013

Too real

Chance has cataloged our conversation well. I want to make it clear that I am not complaining about The Last of Us. I find it lacking in no areas that matter and just because the game's ending depresses me does not mean that it is not one of the best games I have played this year. It just is not what I would describe as 'fun.' The fact that it is not 'fun' and still absolutely worth playing puts it in some elite company. For example: was Silent Hill 2 'fun'? Hell no, but everyone should play it. The Last of Us isn't 'fun' either. It is covers some heavy, heavy shit. Shit that I don't like thinking about. Shit like 'what would I do in an identical situation' if it were possible?

I would like to think I could go all Spock, repeating 'the goods of the many' as I walked away, having let Ellie die under the knife. That is the right answer. It is the best answer. It is not what Joel did, and it probably isn't what I would do, either. This is what makes it depressing. Not bad, just real.

And just in case The Last of Us needed to be any more amazing, remember that it comes for the same developer that unleashed Way of the Warrior in 1995. Look at this:

You've come a long way, boys. Well done.


Side note: Zeno Clash 2 gives you really weird dreams.

1 comment:

  1. I'm kinda' glad we didn't get into the gameplay, then. ^.^ I thought it was a delicious dish - it ended up feeling very strategic, desperate and powerful by the end, for me. The way I described it to people was "in this demo - this is just the demo, mind you - after every combat sequence I would find myself going 'phewwwww' and releasing this long exhalation of breath I didn't realize I'd been holding in for the past ninety white-knuckle seconds."