Friday, December 20, 2013

Not hungry anymore

I don't have time to be a completionist. Games have the audacity to keep coming out before I have caught up on all the ones I have missed. This means that in games with a lot of stuff, like Assassin's Creed IV and Dead Rising 3, I need to be very selective about what I get obsessed over. In Assassin's Creed IV I ignored all the animus pieces, grabbing them only if they were in my way, and it saved hours. I also made no effort at defeating the special boss ships which I regret. There was still plenty to do and more than enough flotsam to collect.

Dead Rising 3 has less to collect in a far smaller world, yet I am not making much of an effort to find any of it. The difference is that in ACIV simply getting to the spot on the map was enough to find something. In Dead Rising 3 the map is often misleading and items are in basements or on the roof and there are all surrounded by piles of zombies. It is just not worth the minimal rewards and my game limited time is better spent on side quests or crushing zombies with the roller hawg.

The game clock from the first two games is still there. I have read that it is not a as much of a factor but seeing it count down still makes me rush everything. It is a blessing and a curse: it creates a sense of urgency it everything that I do but that same sense if urgency forces me pass on basic exploration. What's under the bridge? No time, the government is going to bomb the shit out of the city in three days! Move move move!

Looking back I remember enjoying Dead Rising 2 more than I recorded. Stupid boss fights apparently broke the game for me. The new boss fights have been strangely easy and I am waiting for the other shoe to drop. So far so good, though calling a boss that acts very much like this

can hardly be described as good.

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