Friday, August 29, 2014

Looking ahead

I have finally, finally arrived at the fifth act of Diablo 3. It is why I started playing the game again in the first place. My demon hunter more than a little over powered for the normal difficulty at this point, Diablo himself going down with little effort was the last straw, but I am not going to bump it up now. It is time to finish what I have started.

Guess what? The fifth act is significantly better than the others. There are more people to talk to in the hub area, more side events in the levels themselves, more interesting enemies, etc. You name it, it has been improved, proof that Blizzard is never really satisfied, especially when it comes to their flag ship (debatable, I suppose) product.

The intro is also further proof that nobody, but nobody does CG cut scenes like Blizzard.


Angel of death, indeed. I know that he won't look that cool when I finally fight him and that the battle itself will be anticlimactic because I am still playing the game on normal. Picture this: take that version of death and put him in the third Darksiders game that we are never going to get.

Yeah. That is what I want out of this generation. And I do not think that it is unreasonable. Go all the way back to the beginning of the Xbox 360 or PS3 and play either Kameo or Lair again. Yuck, right? The same hardware, many years later, powered Gears of War: Judgement and The Last of Us. From this:


to this:


Assuming that retro indie titles don't completely take over, which they may just do, imagine where will be in five years? 

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