Wednesday, September 17, 2014

At least there was no mess

Ahhhh, drama. Sweet, sweet inter-party conflict. Their angst fuels my soul.

I am not going to go into great detail on this most recent bit of tragedy to befall our hero and his band of sidekicks, all of whom are more interesting than he is. Suffice it to say that one of them died, sort of, and most of the party was okay with that. Only Ludger and the child, Elle, seemed to have a problem with one of their own being tossed into a bottomless pit. I have a feeling that she will be back some how, that there will be two Milla's floating around at the end of the game, but that is only because they went through the trouble of creating two distinct models.

Ludger is almost a silent protagonist. Very little of his lines are voiced and many of his important reactions are under the control of the player. They usually break down into asshole, not an asshole choices but at least there is the illusion of agency. The choice that led to the above mentioned tragedy, though...

So I will go into some detail, after all. Milla Maxwell, the lord of the spirits, had left the prime dimension in search of something. This allowed Ludger and Elle to drag back a replacement Milla from a splinter dimension. The two Millas could not exist in the same dimension at the same time and the prime Milla was needed to save the world so replacement Milla realized that she had to, at some point, die. She grew more and more reckless but was save on several occasions, first my Jude and later by Ludger. And just as she was about to change her mind of having to die:


The plot twist.

The good guys are attacked and nearly killed by someone who we thought might have been on their side. He sets up an elaborate ritual designed to pull back prime Milla by sacrificing the replacement one via bottomless pit. Ludger, being a nice guy, tries to save her.  The bad guy, whose name I will not try to spell, attempts to force Ludger's hand by killing Elle. The choice:

Drop Milla or Don't Drop Milla.

I know that there is no choice here, that if had chosen to hang on she would have forced me to drop her because what game is going to feature a child being run through with a giant sword. But having to press the button on 'Drop Milla' was difficult. It was like forcing Clem to shoot Lee or killing Zeke in inFamous 2. It had to be done and I didn't want to do it.

And I am still playing because I need to know how it turns out.

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