Thursday, April 9, 2015

Admitted hypocricy

I have not had much to say regarding Dying Light as Chance and I have been engaged in a very interesting discussion about it, game design, and why I am a noob for wanting games to take it easy on me in the beginning. One of those three things I just made up. I am sure the exchange will end up on one or both of our sites so I will not spoil it now but I am going to confess some hypocrisy that I have found in my own argument.

To summarize, I do not like games that are difficult for the sake of difficulty and I really do not like games that throw the player into situations for which he or she is not prepared. I feel that Dying Light does this much to its own detriment. This is also why I am planing on 'live blogging' my attempt at Bloodborne. When I start it, which should be next week, I am going to stop playing every fifteen minutes and, to be polite, share me feelings.

It will be a profanity laden four entries.

This dislike extends to all genres, save one: fighting games. Fighting games, good ones anyway, are the prime example of games that you do not enjoy for the first several hours days weeks months. I would say, conservatively, that I still do not really know how to play Street Fighter 4 and I have been playing that with some regularity since 2009.

There is a difference that saves me from total self contradiction and that is in who or what is causing the frustration or who the player is competing against. In games that I find frustrating like Bloodborne or Dying Light I am fighting against the game itself and the system of rules that run the game are not absolute. The game can cheat when it is deemed necessary and it is not bound by the squishy machine in my head that controls my hands. Taken to an extreme example I only ever win because the game lets me. No one has been outsmarted, I have just found the answer the problem util the next time the game changes the rules.

Fighting games at least put me and the competition, another person, on equal footing. My opponent is still a human being fully capable of making the same judgments, reactions and mistakes that I am. When they beat me, and they do, it is because they know something about the system of rules that I do not or are better at using it but they are bound by the same set of rules. No one is cheating. No one is being 'cheep'.

I do not mind a person being better than me at something. It happens all the time. But fighting a process designed to kill you that does not make mistakes is just not much fun.

1 comment:

  1. Duuude you did not just cal Bloodborne cheap. It is a perfect example of a game with set-in-stone rules the player gains an intrinsic understanding of. Every move, attack and ability has very specific ranges, hitboxes, properties, execution times and recovery periods - for the player and the AI - which tend to be perfectly balanced for every enemy and weapon in the game. If you can just get it to click, the fighting gamet in you will fall very, very deeply in love.

    It was beaten by a guy who never leveled up and nevet upgraded his starting weapon 'cause you can get that good at it.