Friday, April 10, 2015

Bad taste

Children are notable absent from most M rated games. For good reason, violence against random NPCs is one thing, violence against NPC children is particularly distasteful. The lesser of two evils is chosen, not being despicable instead of being realistic, and there just are not kids on almost all open world, sand box action games.

Dead Island threatened to break the tread with one the best/most misleading trailers ever but chickened out in the end. They saved us from the moral quandary of under sized zombies but then unleashed this upon the world:

I am not what one would call 'politically correct' and even I know that the bust above is both icky and in very poor taste.

Dying Light manages to include both live children and zombie children in its world in a way that makes sense. It makes sense that there would be kids in the city and that many of them have been separated from the parents. One of my favorite side missions is supporting a day care run by a gun smith who is using magic and funny hats to keep the children from losing their minds. It was rather touching and fit just find in the world.

Better yet, on two occasions I have run across zombie children. The first time I head crying coming from a darkened room. Not willing to leave well enough along I investigated and there it was: a zombie child crying on the floor. I got closer and there was a button prompt to 'silence' it. Crane killed it, that much was clear, but it was done in a sensitive way.

The child zombies have a specific power that I missed the first time: if they see you they cry louder, summoning zombies from blocks around to their aid, much like the witch in Left 4 Dead. It was not pleasant, especially when the mound of corpses outside the child's room all got up at the same time and chased me down the hall.

See, I do have nice things to say about Dying Light. If I can get a screenshot I took off of my Xbox I will talk about how the game can tell a whole story without words via the clever placement of personal objects. I think I like thinking about the game more than I like playing it.

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