Friday, December 18, 2015

Too old school

Back in my *ahem* younger days I spent a lot of time with PC RPGs. They reminded me of playing D&D with my friends from when I was even younger. It was just these reminiscences that had me looking forward Divinity: Original Sin. It looked just like what I remembered liking.

In truth, it was just like I remembered, but I don't like it anymore.

Going back to those old games, games like Baldur's Gate 2, Neverwinter Nights 1 and 2 (and its superior expansions), I almost never finished them. In fact, the only ones I remember playing out to the very end were Neverwinter Nights 2, its much improved expansion, Mask of the Betrayer, and The Temple of Elemental Evil, a product of the dear departed Troika. The latter being my favorite because it was all combat and no wandering around trying to figure out poorly explained quests.

Divinity: Original Sin had good combat. Very good combat, and I would like to have seen more of it. After the first tutorial dungeon I didn't see any for about five hours. Instead I wandered around the first town, chasing quests with no way points and being frustrated by a very slow walk speed. At one point I tried to leave town and was warned that I was no of a high enough level.

They warning was right.

I got bored. So bored that I began looking for an excuse to stop playing. That presented itself when I dug up the wrong grave which exploded, killed my party, and cost me about 45 minutes of work.

It's not that different from the old PC RPGs that I enjoyed. I am sure this is intentional, less an homage and more of an update. Apparently I just don't like that style of RPG anymore, having been spoiled by modern, fast paced RPGs like Mass Effect, Dragon Age, and my precious JRPGs.

Or maybe my memory has deteriorated to the point that I can't remember what the hell I am supposed to do without a glowing marker in the sky.

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