Wednesday, July 6, 2016

Rushing is not good

I am trying to power my way through Uncharted 4 because I want to play Doom and I believe that this rush to the finish is hurting what I think of the game. Unlike the previous three this Uncharted has a few open areas to explore. The player is guided, more or less, to the next objective, but if some ruins are happened upon they can be explored. I jumped down into one of these in the volcano level, found it was just a collectible, and decided that I didn't have time for that any longer.

This runs contrary to how I play Ubi-games. Why?

Most Ubi-games (Watch Dogs, Ass Creeds, etc) have little to offer beyond collecting all of the doodads on the map. A modicum of story here, some mediocre dialogue there, but nothing to distract me from why I am there in the first place: to collect stuff.

That is not why I am playing Uncharted and the fact that there is a game that I want to play more sitting below it does not help. I play Uncharted for the snappy dialogue, the impossibly huge puzzles built into ancient temples, the chase scenes that would make Bond blush (Craig at least. Maybe not Brosnan). Taking a detour to pick up an ancient tea cannister may make sense for the character but I, the player, am looking for the next time Drake is dangling from a crane, blowing up jeeps with a handgun fired from his off hand.

Which is a thing that happens and it is more silly that I can describe.

And yes, I am aware that picking up pointless treasures is not new to the series, it is just more annoying now than before because my 'to be played' list is impossibly long, a good portion of which (Mirror's Edge 2, Quantum Break, Odin Sphere, Grand Kingdom, Lego Star Wars) are actually good games that are worth playing.

The idea of retreating from physical releases and playing nothing but little games keeps coming back. But that would mean no Doom and that is not happening.

1 comment:

  1. Normally, yes, but in some cases rushing can be a positive thing: