Tuesday, August 16, 2016

Lost trust

Save point placement is a lost art. Back in the days when saving anywhere was just not an option a well placed save point could clue the player in that something big was about to happen. More than just a way to not lose progress, it could be a warning. For example, save points in Silent Hill 2 were usually just a red box. Then this happened:


Oh shit. Something terrible is going to happen very soon, and this being a game in which terrible things are happening all the time, I was quite apprehensive.

Save points should not take you back over two unskippable cut scenes and one boss fight. That is not how they work. I am looking at you, Star Ocean, fuck you for wasting an hour of my time, most of which was spent not watching a cutscene that I had already gotten past. Now I am scared to advance the story as I was totally unprepared for the boss fight and there was no way to get out of this save point - death loop. I could not leave to grind levels, I could not go shopping for items, I had to try and try again until the gods of random numbers let me through.

It happened eventually and last night instead of moving the story forward I spent three hours doing side quests. The same will happen again tonight  and most likely tomorrow night as well. I will do these until I run out because I no longer trust the game to not fuck me.

This supposedly short JRPG is starting to feel much longer than it needs to be.

2 comments:

  1. Aw man, you know who had perfect save points? The first 2 dead spaces....

    Simpler times.

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