Wednesday, June 14, 2017

Mass contradictions

Mass Effect Andromeda is offensive. All animations, not just facial animations, are at least a generation old, put to shame by modern budget titles. The menu and crafting systems are terrible as it is near impossible to see how much better or worse an item is than what you already have equipped. Buying an items does not allow you to actually equip said item as that can only be done at specific locations. Yes, this means that when you stumble across a weapon in the field you can't actually use it until you find a forward post.

Characters are one note caricatures. The pathfinder himself is boring and his dialogue choices are very similar and often have nothing to do with what he actually says. If this game came out before the first Mass Effect then maybe, maybe it would be acceptable.

But I played it for more than three hours yesterday and the day before. I will play it tonight and I will play it every night until it is done. Because it is fun. Somehow, in spite of all its ugliness and poor design choices, it is fun. Exploring a solar system via a menu is fun (somehow). Exploring the one or two planets in each system is fun (somehow). The combat is not fun, it is serviceable, but at least it doesn't kick me in the nuts like Nier Automata did.

It's, I don't know, romantic. You are 650 years from home, everyone you knew is dead and you have to survive. Everything that could go wrong has and yet the desire to explore is still there. Strip out the annoying characters and this is what No Man's Sky should have been. You know, interesting.

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