Wednesday, June 21, 2017

One innovation

Since I have admitted that I am enjoying Mass Effect Andromeda I might as well say something nice about. Something specific. Let me think about that for a bit.

...time passes...

There are a lot of side quests in Andromeda. Some of them good, many of them boring and not all of them can be completed at any given time. Instead of forcing the player to guess which quests can either be completed or advanced the list labels some quests as 'on hold,' meaning that there is nothing to do with them at the moment. I assume that they will open up as the main plot progresses.

This is genius and I hope everyone steals it. Overfull quest lists can be intimidating. Letting the player know what can and can't be done at the moment keeps it more manageable and, more importantly, respects the player's time. There is nothing wrong with a game helping the player play efficiently.

Not breaking its own rules *cough*Nier Automata*cough* or being needlessly difficult *cough*From Software*cough*.

...

I think that the podcast needs a wager. If I lose then I will put serious time into the next Dark Souls or Bloodborne game. If I win Chance has to go back and play Amnesia: The Dark Descent. I just need to come up with an appropriate bet,

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