Tuesday, August 8, 2017

A game by interior decorators

Following Chance's advice (and success) I have fully upgraded my shotgun in Prey and esqued any and all alien upgrades. That on top of my repair ability means that I have loyal turrets in most areas and can kill most enemies, up to and including the nightmare, with a few well placed shots. This has rendered the already mediocre combat perfunctory. Shooting things was no fun at all in the beginning and now it is just something that I do to get to the next area. Not a ringing endorsement, by any means.

Nor am I thrilled with the zero gravity sections, specifically with how the game handles movement. I do not care that the way it feels in 'more realistic' than previous attempts, it's not fun. It is more difficult than it needs to be in area without enemies, meaning that fighting enemies who fire fast moving projectile at you in zero gravity is bullshit. I ran, well, flew anyway.

What Prey does manage to do is create a very good sense of place. The space station feels like something that could exist, save for the GUTS section (again, zero gravity) which is designed to test the player's hardiness against motion sickness. The way areas fit together makes physical sense, something that cannot always be said for first person based exploration games.

And when a good sense of physical space is the nicest thing I can come up with about a game I know that it is going to be a long few days.

...

I am rather tempted by Senua's Sacrifice now that I know that the promised perma-death is a bluff. $30 is a bit much for a game that I am not sure of, though, and I hate playing more than one game at a time. Plus, I recall making a promise that when Strafe went on sale I would play it and report on my humourous frustration. It is currently sitting at 11.99, just over what I pay for a nice lunch, so I may have to make good on what I said I would do.

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