Friday, August 11, 2017

The worst evolution

There is a little bit of Resident Evil in Prey, at least with how it handles ammunition. I discovered this too late and may very well be proper fucked.

Very little ammunition is found laying around in Prey. Yes, there is some, but not nearly enough to survive. Ammunition is crafted out of bits of detritus found in the environment, meaning that each new area is carefully combed for broken springs, fired hard drives and unused cigars before advancing. These pieces of precious junk do not respawn. Enemies do. You can see the problem here.

I believe that I am a chapter or two from the end of the game. All areas, save one, have been completely looted and I am down to a handful of shotgun shells, fewer pistols rounds, a whole lot of glue and my trusty wrench. Having not used the wrench since I found a gun I have none of the skills associated with the wrench. Melee combat, even after coating the bad guys with gloo, will not work. I just found the last weapon in the game, a glorified laser gun, but it really isn't very good.

So I may be screwed. I do not know how I am going to craft more ammo, much less health packs, and areas through which I must travel again have been restocked with bigger, meaner, more powerful monsters, not to mention the nightmare that keeps coming back from the dead.

This sense of desperation does fit the game but unless I find a huge, hidden stockpile of metal I am going to spend a lot more time running, hiding and dying than anything else. Forcing me to fight multiple enemies in the weightlessness of space did not do any favors for my reserves. If I have to that again I may just fuck off to the easy difficulty.

Or, and this is just a theory, I may carry a turret with me at all times. My repair skills are maxed out so I can both fix and fortify my little friends. Find an enemy, drop the turret, kite the enemy down to a choke point and hope for the best.

Oh no. I have turned Prey into a MOBA. A MOBA.

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