Tuesday, October 3, 2017

Slowing progress

Day one of Cuphead saw me complete all of Island 1 and all but one boss on Island 2. That's 9 boses and 4 run and gun stages. Pretty good progress for around three hours.

Day two, also around three hours, was limited to 4 bosses and 1 run and gun stage. At this rate of decrease I will finish the game some time in 2018, if I am lucky. This is not a complaint. However, based on my rather spirited reaction to failing at Marvel vs Capcom Infinite (chronicled in last week's podcast) this is not a game that I am going to play every day. I maintained my zen shooter state for two solid days but I can feel it cracking, giving way to the same fits of juvenile rage usually reserved for button mashed auto-combos.

Cuphead is exceptional but it is not for everyone. The game does not attempt to dilute itself to the point of pleasing everyone and it is better for it. I am not making a 'GIT GUD' argument, as I myself am not capable of 'GITTING GUD'. I am only saying that, much like some games that I hate *cough*From Software*cough* it is clear that Cuphead is exactly the game it was intended to be.

No compromises.

If you fall into that niche, the niche that actually played, completed and enjoyed Super Mario Bros The Lost Levels (yes, I did this), then $20 is an absolute steal. If you do not fall into that niche then for God's sake watch a let's play. There are parts of this game that need to be seen to be believed.

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