Wednesday, December 13, 2017

Can't stop. Won't stop.

A strange thing happened while playing Destiny 2 last night, a shooter as mechanically sound as any other shooter that has come out this year (yes, that includes Wolfenstein 2): I killed the big bad guy, ostensibly bringing the single player portion of the game to a close, and I was not ready to stop playing. I walked through the new hub area, picked up a few rewards, then jetted back off to Titan to look for more adventures.

The game smartly does not throw the player into the PvP or Strike game modes immediately. New single player activities have popped up, a few adventures and a few quests, and I think that I want to do them. I want to spend a little more time wallowing around in Bungie shooting goodness in spite of it being almost completely void of any cohesive narrative. Yes, there was a bit about the leader of the Cabal trying to earn the light from the Traveler, failing, stealing it and then getting his just deserts, but that had no impact on the moment to moment action.

Killing aliens and slowing increasing my power level has been amusing for just over twenty hours and there is still more to do. I can see the grind coming, searching for hidden caches or replaying old missions just to get to 290 and unlock whatever the hell Leviathan is, and I will not put up with that shit, but that does not mean that I am ready to discard this game as I would any other trollop of an FPS. It's better than that.

Mechanically, graphically, this game is better than Wolfenstein 2. It has no characters I care about, no BJ to root for or Anja to be a bad ass. If Bungie hired some writers they could make a classic shooter out of the Destiny bones. It's not like that haven't done that before.

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