Wednesday, February 28, 2018

Better when it does less

It's never a good sign when a game does a blatant call back to its predecessor, in The Evil Within 2's case a boss rush of the first game's three main baddies, and the player's immediate reaction is this:

'Wow. Those monsters from the first game are much, much cooler looking than anything I have fought in this game. What's up with that?'

The Evil Within 2 does end strong. The final four hours of the game finally desert the larger areas for more linear levels, harkening back to the random haunted house rooms feel of the first game. And this more than anything else is the game's problem: it didn't add much to the first game and the new things it did try were not very good.

Oh well, it's still a horrorish title and I am not embarrassed to have played it. I am glad that when the Bethesda sale hit at the end of last year I threw money at Wolfenstein instead of this. This could be the last Evil Within title and I would not mourn its passing but I definitely want at least one more nazi killing adventure.

The keeper? I had no idea it had a name.

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