Tuesday, May 1, 2018

Just don't make a Grave of the Fireflies game

There certainly is a lot of stuff laying around on the ground in Ni No Kuni 2. Everywhere I turn in every environment there are little white sparkles highlighting some bit of detritus that needs to be collected. Once I see one all is lost, I need to pick it up, sometimes following a chain of enticing sparkles into territory that I am not prepared for.

I do not know what all of this junk is for but can only assume that it is for crafting. Ni No Kuni 2 follows the standard JRPG path of not explaining all of the mechanics all at once. Three hours in and there has been no explanation, or even any mention, of what to do with all of this crip. There are still three menu items that I cannot access so I am comfortable with my prediction.

Special comment must be made regarding the game's opening cinematic. The cute cat eared characters and bright colored art leads one to believe that the game is a light affair, and it is, right after New York is fucking nuked. This is not a joke: a game that stars a tiny prince with ears and a tail opens with the largest city in the United States being leveled in an unprovoked nuclear attack.

Oh, Japan.

There are also very unsubtle references to ethnic cleansing (the cat kingdom is taken over by mice in a military coup after the cat king is poisoned) and not many cats survive. Just what the hell is going on?

...

I may not have been 'in love' with the combat in God of War but I certainly recognise that it is of the utmost quality. Mashing square in Ni No Kuni 2 makes me feel like a god damned caveman.

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